Servos
A hobby servo turns to an angle and holds it. It is the classic choice for a skull jaw, a turning head, or a lid that lifts.
Wiring
Section titled “Wiring”A servo has three wires:
| Servo wire | Goes to |
|---|---|
| brown / black (ground) | the servo supply’s GND and a board GND |
| red (power) | a separate 5 to 6 V supply |
| orange / yellow / white (signal) | a board pin |
Which pin? The board pages mark the best servo pins with ★. Those pins stay quiet while the board starts up, so the prop doesn’t twitch every time it gets power.
Setting it up in the console
Section titled “Setting it up in the console”Assign the pin to Servo. Its options are:
- min / max (µs): the pulse lengths at each end of travel. The defaults are 500 and 2500. Most props only want part of the servo’s range. A jaw might only need to open a little.
- reverse: swaps the direction.
- smoothing: how the servo gets from one position to the next. Choose Off (it snaps), Snappy · 250 ms, Smooth · 600 ms, Gentle · 1000 ms, Slow · 1500 ms, or Custom….

Finding the end stops
Section titled “Finding the end stops”After Save to node, press Calibrate in the TEST column. Move the slider until the jaw is just closed and press Set as min. Move it until the jaw is open as far as it should go and press Set as max. Then press Done and save. From now on, 0 % means “closed” and 100 % means “open”.